Dragonmarks

Dragonmarks

Perhaps the clearest manifestation of the magic that pervades Eberron is the appearance of dragonmarks among seven of Khorvaire’s common races. Dragonmarks are elaborate skin patterns — more intricate and colorful than birthmarks, more distinctive than any tattoo — that also grant the bearers spell-like abilities. There are twelve families of dragonmarks, each one associated with a number of closely related manifestations.

There are also social elements of being marked, though those vary from place to place. Usually, it’s a good thing, but being marked by an unwelcome dragonmark may carry some bad baggage along with it.

When it is used, a character’s dragonmark grows warm to the touch. It becomes fever hot when its spell-like abilities are used up for the day, and must be allowed to cool before its power can be drawn upon again.

If your character bears a dragonmark, reduce your refresh by 1.

Characters bearing a dragonmark need to have an aspect that reflects this, like Mark of Detection or Mark of Warding.

The spell-like abilities of the dragonmarks are self-contained rules elements. Characters choose two spell-like abilities from the different manifestations, one lesser, and one greater. These do not cost any additional refresh, but remember that characters already spent 1 refresh to be marked.

MarkHouseRace
DetectionMedaniHalf-elf
FindingTharashkHalf-orc, Human
HandlingVadalisHuman
HealingJorascoHalfling
HospitalityGhallandaHalfling
MakingCannithHuman
PassageOrienHuman
ScribingSivisGnome
SentinelDeneithHuman
ShadowPhiarlan, ThuranniElf
StormLyrandarHalf-elf
WardingKundarakDwarf

Dragonmarks

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