Discover your Eberron Fate
Mark of Sentinel
Mark of Sentinel
The bearers of the Mark of Sentinel possess a number of powers designed to keep others from coming to harm.
The humans of House Deneith carry the Mark of Sentinel. They put their powers to use in the Defenders Guild, which offers comprehensive bodyguard services to persons of position and wealth. The house also provides sentinel marshals that have jurisdiction across national boundaries. House Deneith originated in Karrnath, but the Defenders Guild operates across Khorvaire.
The Mark of Sentinel serves through violence and war, with virtues of steel. The Mark of Sentinel values cunning, bravery, and loyalty, but is perhaps a bit too easily led. Heroic stories of the Mark of Sentinel tell of battles fought and won, but other stories put it on the other side from heroes for no reason other than blind adherence to an order.
Lesser and Greater Manifestations: Fight, Ride, or Shoot.
Army on the Edge of My Blade (Lesser): You take no penalty—and grant no bonus—for being outnumbered, no matter how preposterous the numbers.
Spears of Green Wood (Greater): You may train a body of troops—unnamed characters in a group of up to approximately 100—for a week and increase their Fight Skill by +1. You can repeat this multiple times, improving any given unit to a maximum of your Fight -2.
Only the Wind Beneath Us (Lesser): So long as you maintain a good clip, any steed you ride may ride across water as if it were solid land, and may even ride across open air for a few hundred yards—after which the descent is akin to riding down a gentle slope.
We Ride as One (Greater): You fight and act on horseback without penalty, and nothing can knock you off. Any time you would take a physical consequence, you can opt for the horse to take it instead—the horse having a similar consequence track to your character.
To the Horizon (Lesser): Anything you can see is effectively one zone from you when you shoot.
To the Stars (Greater): Any missile fired into the air can land any place you know or near anyone you can name. Messages and small items can be delivered in this fashion. This cannot be used to launch an attack directly, but if fired with ill intent, it is entirely possible to kill a horse or unnamed NPC nearby.